![]() Please do not decompile my mods, but use the original source code available on GitHub, so license information in the source code is preserved. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Parts of the code in this mod, and some of the content may be licensed by their original authors. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license. Do what you want, but give me credit.Īll original content (e.g. Īll original code in this mod is licensed under the MIT license. Please read this guide before creating a bug report,Īnd then create a bug report here Īll current and past versions of this mod can be downloaded from GitHub. I've tried to make sure the rest of the blueprint is still usable, but your results may vary. If you import a blueprint containing items that are unavailable, an error will pop up, and the offending item will be deleted from the blueprint. NOTE: While you can import/export blueprints between games, be careful with doing so when a blueprint contains (modded) items that are not available in the current game. You can import previously exported blueprints by right clicking the 'Create' button, and selecting the blueprint from the list of available blueprints. If a blueprint has been exported, an option to remove and delete the exported blueprint will also appear. Exported blueprints will be saved in the same location as RimWorlds save games and config files, in a directory called "Blueprints". Once you've created a blueprint, you can right click the blueprint button to rename, remove or export the blueprint. This might be useful for mining out the required space. In this case, any walls in the blueprint will be used to create a plan for your future rooms. NOTE: You can shift-click with a designator selected to use the planning mode. In this panel, you can click on furniture and walls made of stuff to change what stuff should be used in their construction. With a blueprint selected, you'll see an outline of what will be build on the main view, and a list of items and total cost in the lower left info panel. Once you've created a blueprint, you can use the new button to place copies of that blueprint. NOTE: Only constructions owned by you will be included, use the 'Claim' order if necessary. once created, a popup will appear with a default name, giving you the option to set a more meaningful name. Floors, walls and furniture will all be designated, and included in the blueprint. ![]() Use the 'Create' designator to drag over an area with existing constructions. No discussing pirated versions of the game.Blueprints allow the quick construction of repetitive rooms/areas. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Tasteless shock-value posts/comments may be removed and banned at mod discretion try to at least be cheeky. NSFW comments on untagged posts will be removed. Discussion and in-game circumstance that entail infanticide/miscarriage, sexual abuse, or otherwise peak-edge must be flaired. Vanilla content on it's own (blood, hediffs, moodlets, etc) shouldn't be tagged NSFW. Tag NSFW and/or flair "Explicit" as appropriate Use the NSFW tag for nsfw discussion, in-game circumstance, and modded content. Maintain an atmosphere of respect and never personally attack anyone. See this post for specifics of discussions on minors. ![]() Reddit's Content Policy must be observed at all times. ![]() Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discord ![]()
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